rooom
0:00
Quality
Reticle
POI Magnet
View Magnet
Gaming Controls
Free fly (ignore collision)
Field of view
rooom Splats v

Orbit Mode

Orbit Left Click + Drag
Pan Right Click + Drag
Zoom Mouse Wheel
Set Focus Left Click
Fly to Point Double-click
Frame Scene F
Reset Camera R

Fly Mode

Fly To Left Click
Look Around Left Click + Drag
Pan Right Click + Drag
Move W,S,A,D
Run / Slow Shift / Ctrl
Focus Point Double-click
Look Around Mouse
Move W,S,A,D
Vertical Q,E
Run / Slow Shift / Ctrl

Walk Mode

Walk To Left Click
Look Around Left Click + Drag
Run / Slow Shift / Ctrl
Fly to Point Double-click
Look Around Mouse
Move W,S,A,D
Jump Space
Run / Slow Shift / Ctrl

Mode Switching

Orbit Mode 1
Fly Mode 2
Toggle Walk 3
Toggle Gaming Controls G
Show Collision V
Play / Pause Space
Toggle Help H
Exit / Cancel Esc

Orbit Mode

Orbit One Finger Drag
Pan Two Finger Drag
Zoom Pinch
Set Focus Tap
Fly to Point Double-tap

Fly Mode

Fly To Tap
Look Around Touch + Drag
Move Pinch / Two Finger Drag
Focus Point Double-tap
Look Around Touch + Drag
Move Joystick

Walk Mode

Walk To Tap
Look Around Touch + Drag
Fly to Point Double-tap
Look Around Touch + Drag
Move Joystick
Jump Tap
Click a parameter to copy a ready-to-paste link.

Scene

Scene URL (.ply / .sog / .lod-meta.json)content=URL
settings.json URLsettings=URL
Splat rotation, Euler° x,y,z (default 0,0,180)srot=0,0,180
Collision mesh URL (enables walk mode)collision=URL
Rotate the collision by srot (levelled scans)colsrot
Safety floor plane height (Y)floor=-1.8
Skybox image URLskybox=URL
Annotations sidecar URLannotations=URL
Load the editable master, not the streamed scenemaster
Poster / thumbnail imageposter=URL

Camera

Boot camera mode (orbit · fly · walk)cam=walk
Collision padding — keep this far (m) from walls/objects (0 = off)pad=0.5
Padding mode: uniform body (omni) vs. view/move standoff (directional)padmode=directional

Rendering

Splat budget (millions) — clamped per devicebudget=8
Force WebGL (required for AR / VR)webgl
Antialiasingaa
High-precision rendering overridehpr
Load full LOD before the first framefullload
Reveal style (wave · dots · delay)reveal=dots
Disable the reveal effectnoreveal
Disable post effectsnofx
LOD colorizationcolorize
Heatmap overlay (WebGPU)heatmap
Mini performance statsministats

UI & Developer

Hide the UInoui
Disable the intro animationnoanim
Developer / editor toolsmode=editor
Camera control panelcp
Debug panel (window.getCameraState)debug
Locale override (e.g. de, en)lang=de
Desktop
Touch
URL

WebGL Required

AR and VR are not supported on the WebGPU renderer. Pressing OK will reload the viewer with WebGL.